![]() That code has changed a lot over the years, and in fact has changed greatly since the last time I posted anything in this thread. The rendering has always been handled with my own rendering code, which completely automates the process of turning 3D models into RCT sprites. For track sprites, only the straight track piece need actually be modelled, I have code that generates the rest of the track pieces automatically. The process of modelling a train was always a very slow process, which is why I haven't done one in a while. ![]() I also use schematics and drawings where I can find them. I make use of a plugin called fSpy to line up the Blender camera with photographs and then trace over the top of it. This is all looking lovely dude - especially that Intamin track! Can you go into any more detail about the modelling and rendering processes you are doing to come out with those sprites?Īll my 3D modelling is done in Blender.
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